Type | Subsidiary of Rockstar Games |
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Industry | Game development |
Founded | May 1998 (as Barking Dog Studios) August 2002 (as Rockstar Vancouver) |
Headquarters | Vancouver, British Columbia, Canada |
Products | Bully, Max Payne 3 |
Owner(s) | Take-Two Interactive |
Parent | Rockstar Games |
Website | http://rockstarvancouver.com/ |
Rockstar Vancouver is a video game studio located in downtown Vancouver, British Columbia. Rockstar Vancouver released Bully, a controversial title exclusively for the PlayStation 2 on October 17, 2006.[1] Rockstar Vancouver employs 75 people and develops action titles exclusively for Rockstar Games.
Rockstar Vancouver is currently working on Max Payne 3, the sequel to Max Payne 2: The Fall of Max Payne.
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Barking Dog Studios founded in May 1998 by Glenn Barnes, Christopher Mair, Sean Thompson, Michael Gyori, Peter Grant and Brian Thalken, all former employees of Radical Entertainment. Barking Dog, with publishing assistance by Sierra Studios, moved on to produce an expansion to the 1999 PC Magazine Game of the Year Homeworld entitled Homeworld: Cataclysm. Homeworld had been developed by Relic Entertainment but Sierra chose instead to use Barking Dog to develop the game.
Barking Dog was also retained by Valve Software to develop the Beta-5 version beta of the popular first-person shooter Counter-Strike. Their legacy can be seen on the Counter-Strike map de_train where their cartoon dog logo can be seen on the side of a railcar.
Barking Dog also produced other games such as Global Operations, and Treasure Planet: Battle at Procyon. They were acquired by Rockstar Games in August 2002, and became known as Rockstar Vancouver.
Many of Barking Dog's employees later split off to form their own companies, such as Slant Six Games, Big Sandwich Games, Hellbent Games, Kerberos Productions and Ironclad Games.
as Barking Dog Studios
as Rockstar Vancouver
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